

About me
Who I am ?

Hi! I'm Alex a 23-year-old game developer who has been creating games since I was 16 and playing them for as long as I can remember. Video games have always been my greatest passion, and my goal is to turn that passion into a lifelong career.
I specialize in Game Design, particularly in Game Systems Design and Level Design, but my curiosity and love for the craft extend to all aspects of development. Programming is another of my passions and I have participated in several projects as such. I'm always eager to learn and contribute wherever I'm needed.
For me, every game is an opportunity to create immersive experiences, challenge players in meaningful ways, and bring worlds to life. I'm constantly exploring new ideas, and pushing my skills further to craft unforgettable games.
Game Design (Level design, Mechanic design, Economy design...) +1.5 - Years
Programing C# +1.5 - Years
Knowlege
Studies, experiences and skills
Degree in Design and development of videogames and interactive experiences. (2018 - 2023)
Experience
Studies
Complete training in videogame design and development touching all engines, Unity, Unreal & Godot. Besides all technical aspects of videogame development, UII/UX design, Game desgin, Programming among others...
Designer and programmer of videogames and board games (La mola 2023 - 2024)
Master in Game Design (2024 - Currently)
Specialised training in Game design, touching on everything related to it, Level design, UI/UX, Narrative, Mechanics, Gameplay & Economy.
In this job I took the reins of the games and videogames department together with a colleague to carry out several projects including: an educational games project and a party style board game.
Global Game Jam (2023 & 2022)
Participate with some colleagues in a university gamejam
Complete course on unity c# development (2024)
Courses
This course covers the development of video games using Unity, with a primary focus on programming. It includes an in-depth exploration of C# as the core language for scripting in Unity and its application in game mechanics, artificial intelligence, user interaction, and performance optimization.
Unreal engine 5 & c++ developer (2025 - Currently)
This course focuses on the development of video games using Unreal Engine, with a strong emphasis on learning how to integrate traditional C++ programming with Unreal’s Blueprint visual scripting system.
Skills
Unity & C#
Full development and prototyping capability
Unreal & C++
Good development capacity
Game Design
Extensive knowledge and experience in the field
Creativity ++
Great capacity for creativity and self-criticism
Spanish & English
Full bilingual adaptability
Projects
Games & others
1 - Soulveler
Soulveler is a university final project where I contributed as a programmer and key design team member, leading level design, mechanics design (all "Special Weapons"), and game balancing.


2 - Enoki y Snip
Board card game based on a TV series, designed as a family-friendly party game to engage the widest possible audience. I was responsible for the complete game design alongside a partner.
3 - The Traveller
The Traveller is a university project focused on serious games, aiming to help people with reduced mobility and attention play while undergoing rehabilitation. I contributed as a game designer and programmer.


4 - Obstacool
Personal and developing project. In this project I am working alone in practically all the aspects, game design, programming, production, etc... Although it's true that I'm receiving help in the artistic section.
5 - Magic Campus
Magic Campus is a VR test scene where we explore different options of this environment highlighting the integration of hands and postures in VR. I participated in this project as a programmer.


6 - Shooting Test
Shooting test, as the name suggests, is another VR test scene where we explore other interactions that we did not explore in the first scene. Here I participated as a programmer.